Gamebot Course

Gamebot: game programming

Gamebot presents programming in a fun and practical way through the creation of games, animations and interactions. It is a trail for students aged 9 and over who like technology and can transform this interest into logic, creativity, organization and digital authorship.

Presentation

Learn by creating games

At Gamebot, the student understands that programming is also about creating experiences, rules, characters, challenges and interactions. The course connects logic and creativity in a highly engaging format.

The track works on animation, sprites, commands, events, conditions and programming structures in an accessible language for those who are entering this universe.

Skills

What develops

  • Programming logic and computational thinking.
  • Creativity applied to the construction of games and narratives.
  • Ability to plan interactions and rules.
  • Strategic reasoning to resolve bugs and adjust behavior.
  • Autonomy to test, review and improve digital projects.
Worked pillars

Program to create

Visual programming

The blocks help the student understand logic structures in a clear and progressive way.

Animation and interactivity

Sprites, movements and responses make learning concrete and fun from the start.

Authorial creation

The student does not just play games: he learns to think about rules, objectives and behaviors.

Troubleshooting

Tests show you where to adjust logic, pacing, interaction, and game structure.

What are the classes like?

Idea, logic and test

Gamebot classes present programming and game design concepts in an integrated way. The student learns new logic, applies it to the project and improves the experience as he tests it.

This dynamic helps students develop clarity of reasoning, organization and confidence to create their own digital projects.

Applications

Projects and themes

Reference projects

Ghost, Pong, Snake, racing and other challenges help students understand how rules and logic build interactive experiences.

Sprites and animation

The student learns to organize characters, movements and visual reactions within the game environment.

Commands and events

The course explores how inputs, triggers, and responses create fluidity and interactivity.

Creating with purpose

More than just playing, the student comes to understand how a game is designed, organized and refined.

Video

See in practice

To delve deeper

Related reading

Gamebot starts from an interest in games to develop logic, digital authoring and problem solving. These articles help explain this shift from consumer to creator.

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Next step

Does the Gamebot suit your child?

In the Trial Class, we observe interest, repertoire and learning style to indicate the most appropriate path. This helps the student to enter motivated and move forward with clarity.